Humans have to survive for 3 minutes and 30 seconds.Ģ - Y Blaster: Summons three Gaster Blasters which shoot in a Y formation after a very short delay.ģ - Back and Forth Bones: Spawns a bone slider each at the ends of the corridor, which move forward at a rapid pace.Ĥ - Orange and Blue: Summons a 4 bone walls (Blue, Orange, Blue, Orange in the order) at each end of the corridor which go forward rapidly.ĥ - Sudden Bones: Similar to Bone Flood, summons a row of very fast bones which are aimed at the player, except these are taller.Ħ - Gaster Blaster: Summons a blaster which shoots after a short delay. This is a survival phase, as Sans has no dodges and can't be killed.
Undertale error sans fight simulator crack#
During this takeover, Sans's head will start to crack in a manner similar to Gaster's own face and upon starting the Phase 2, his eyes will flash with static. After failing again to defeat the Human, Sans decides to let Gaster take over and let him have a shot. They go forward, always in that order.ħ - Gaster Blaster: Summons a blaster which shoots after a short delay.Īfter Sans runs out of dodges again, the last hit will show a "No Effect" message instead of a "Blocked" one. In this phase he has Blocks, instead of dodges, which are the same thing, just renamed for the fact that Sans uses a bone to avoid attacks since he is wounded and probably can't dodge well.ġ - Screen Flip: This makes all the Human screens tilt randomly, mixing up their controls for 10 seconds before returning to normal.Ģ - Back and Forth Bones: Spawns a bone slider each at the ends of the corridor, which move forward.ģ - Force: Uses telekinesis to push players in the direction Sans is facing.Ĥ - Bone Flood: Spawns a line of bones where each player is.ĥ - Small Bone: Spawns three very small bone walls (made up of two bones) in a line which go forward.Ħ - Orange, Blue and Blue: Spawns an orange bone wall and then 2 blue bone walls. It's still useful for getting some initial distance from them at least. Sans, seeing he still has a chance to bring the human to justice, remarks that there is no point in giving up at this stage, and Phase 2 begins.Īs soon as Phase 2 starts, an automatic Force attack is used, pushing the Humans back to prevent them from getting an instant hit off of Sans, however, this doesn't really work.
He expects to dust away, but then his HP bar would appear, showing that he still has 0.01 HP, because before Frisk hit them, Sans was protected by a transparent Gaster hand. During this transition in the fangame, Sans would be explaining why he always acts like the lazybones everyone knows he is, because everything will eventually reset. Like Classic!Sans, he has KR as his passive, but LastBreath!Sans is stronger than regular Sans, as he has trained with Gaster and is "giving it his all".ġ - Bone Hop Stop: Spawns a blue bone wall with a regular bone wall behind it that has a rectangular opening for Humans to jump through, which both rush forward.Ģ - Force: Uses telekinesis to push players in the direction Sans is facing.ģ - Orange Attack: Spawns an orange bone wall which rushes forward.Ĥ - Small Bone: Spawns three very small bone walls (made up of two bones) in a line which go forward.ĥ - Gaster Blaster: Summons a blaster which shoots after a short delay.Īfter running out of dodges, Sans is slashed across the chest and stays still for some seconds with a surprised look on his face.
Undertale error sans fight simulator how to#
Before confronting Frisk in the Last Corridor, he trained with Gaster for some time, learning how to use a new ability: Orange bones. Sans swore on his last breath that he would kill and put a stop to the human, no matter the cost, even if it killed him. Sans was skeptical at first, but then Gaster resurfaced past the Genocide timelines to make him realize that he was telling the truth. The man who speaks in hands heard this, decided that this could not stand, and sought out the help of Sans, appearing in his dreams during one of his naps. The human, Frisk, has decided to forever use the monsters in the Underground as their playthings, resetting over and over again, killing them again and again.
Many genocide routes have been played in succession. Last Breath 3rd Phase Theme - An Enigmatic Encounter Lore Last Breath 2nd Phase Theme - The Slaughter Continues Last Breath 1st Phase Theme - Not a Slacker Anymore
150 Wins - Second Phase (10 dodges, 0.01 HP)Ģ00 Wins - Third Phase (0 dodges, ? HP, this is a survival fight)